Will Richardson

Speaker, consultant, writer, learner, parent

  • About
    • About Will
    • Testimonials
    • Contact Will
  • Blog
  • Speaking
  • Coaching
  • Books
  • BQI

Gaming Gains Respect

July 26, 2012 By Will Richardson

From the Shameless Self-Promotion Dept, here is the cover story on gaming I wrote for the latest issue of District Administration magazine.

Seven-year-old Chanse, a first grader in Kathleen Gerard’s classroom at PS 116 in New York City, is in a “World of Goo.” On an iPad, he’s using his index finger to pull little black animated “goo balls” around the screen and to connect them in an attempt to build what will end up being a flimsy but balanced bridge made of oily glop. He’s building across chasms and cliffs, avoiding windmills and spikes, trying to connect to a pipe that will suck up any goo that he didn’t use to score him big points.

“It’s tricky, but it’s a lot of fun,” Chanse says. “There’s so many ways you can go. But I’m good at it. On my mom’s phone, I beat the whole game.”

Read on here…

Filed Under: Uncategorized Tagged With: education, Gaming, learning, technology

School as Video Game

September 16, 2010 By Will Richardson

The best thing about “Learning by Playing,” the most excellent feature in this week’s New York Times magazine, is not that it gives a fairly fair and balanced look at the potentials of learning games in the classroom. No, instead, it’s the willingness to ask big questions in a big, hairy mainstream publication that lots of people read:

What if teachers gave up the vestiges of their educational past, threw away the worksheets, burned the canon and reconfigured the foundation upon which a century of learning has been built? What if we blurred the lines between academic subjects and reimagined the typical American classroom so that, at least in theory, it came to resemble a typical American living room or a child’s bedroom or even a child’s pocket, circa 2010 — if, in other words, the slipstream of broadband and always-on technology that fuels our world became the source and organizing principle of our children’s learning? What if, instead of seeing school the way we’ve known it, we saw it for what our children dreamed it might be: a big, delicious video game?

Contrast that with the somewhat tired thinking that Time magazine offers around “What Makes Schools Great” and there’s no doubt we’re nowhere near a tipping point here or anything. (As someone who was thinking we were there like seven years ago, I’ve learned my lesson.) But I will say that it feels, at least, like more people are open to thinking about transforming schools, not reforming them, of seriously looking at “entirely different learning environments,” not just tweaks with tech. The National Ed Tech Plan, love it or not, at least pushes the thinking. The NCTE literacy standards are tough to meet in a traditional classroom. Some good stuff moving in the right direction.

The Times article, (assuming you haven’t read it yet) is about Quest to Learn, Katie Salen’s new school in New York City, funded by the Gates Foundation, flooded with technology, subject of all sorts of study, and for a host of reasons, difficult to replicate. But it’s also about a new language for classrooms, like

There are elements of the school’s curriculum that look familiar — nightly independent reading assignments, weekly reading-comprehension packets and plenty of work with pencils and paper — and others that don’t. Quest to Learn students record podcasts, film and edit videos, play video games, blog avidly and occasionally receive video messages from aliens.

And

The traditional school structure strikes Salen as “weird.” “You go to a math class, and that is the only place math is happening, and you are supposed to learn math just in that one space…There’s been this assumption that school is the only place that learning is happening, that everything a kid is supposed to know is delivered between 8 a.m. and 3 p.m., and it happens in the confines of a building,” she said. “But the fact is that kids are doing a lot of interesting learning outside of school. We acknowledge that, and we are trying to bring that into their learning here.”

We need more of this type of conversation getting “out there” into the mainstream as conversation starters. I know that to most, the idea of a “gaming school” is just off the charts, and I’m waiting to see if the Times opens comments on the article. But if we get more and more of this, all the better.

One last point. There’s a video with the piece that is worth the watch. About 1:20 in, pay close attention to the scan of the classroom as the teacher is talking. I couldn’t help thinking about Sugata Mitra’s comment that 1-1 classroom computing isn’t the best scenario; 1-4 requires kids to work together and collaborate in more meaningful ways. That’s writ large, I think, in that scene.

Lots to think about…

Filed Under: On My Mind Tagged With: education, Gaming, learning

Spore: First Impressions

September 10, 2008 By Will Richardson

Let me just say at the start that I am not a gamer. I’ve never been in World of Warcraft or any of the other popular destinations, and to be totally honest, the whole concept escapes me on some level. (Maybe I just don’t think I would have the time to dedicate to something to get to the point where I would have some fun with it.) So when I heard that Spore was coming out, and that many thought it was going to be a big deal, I thought that maybe I would be a good opportunity for me to get my brain around what gaming might mean and, in some roundabout way, what the learning implications might be.

It arrived yesterday, and I’ve spend a total of about 90 minutes playing so far, and I’m pretty much blown away. I have little or no idea what I’m doing, I’m sure, but my herbivore (you didn’t really think my spore would eat meat, did you?) paramecium has now evolved into a two-legged, funky-eyed, green, fruit-eating creature who’s growing a family and trying to figure out how to survive in a world with equally funky looking creatures who might be friend or foe. And while getting past the cell stage was pretty easy, this creature stage is already proving to be much more challenging. Just a few minutes ago, I was killed by some purple dudes who ganged up on me and seemed to chew my head off. Luckily, rebirth is almost instantaneous.

The 3D graphics are amazing to start with. On my Mac Book Pro, it’s literally like sticking your head into the screen. The controls are pretty easy to use even with the track pad. And the ethereal music that continuously loops in the background sets a great mood for “evolution”. You make babies by calling out for your mate and doing a cute little love dance (complete with little pink hearts floating up into space) that leads to egg laying. And when you’ve done that (and it appears only when you’ve done that) you can evolve your creature based on the new parts that you’ve found as you travel around the world you’ve created.

What I’m finding interesting already is that I’m evolving my happy little creature into a pummelling fighting machine by adding all sorts of claws and horns and other tough stuff. I mean, now that I have a family with little ones and all… I’ve been trying to make a lot of friends by singing and dancing at them when I meet them. Some sing back. Others ignore me. Maybe I need some more rhythm, I don’t know. And I’ve made one buddy with someone out there in the Spore playing universe although I have no idea exactly what that does.

And let me just note the way the game teaches you how to play. At various points, it pauses itself and gives you some coaching. As a paramecium, it’s all about eating algae. But now, it’s getting a bit more complex. I have all sorts of icons on my screen that I don’t have much of a clue about. At some point, I’m going to just have to spend some time reading and figuring out what all of it means. And while it’s interesting to get a sense of the evolutionary process, not quite sure yet what I (or my kids) would be learning from all of this yet. It’s fun, it’s engaging, and I guess on some levels it’s constructivist in terms of building the creature from scratch and making decisions about how to best keep the thing alive. It’s pushing a part of my brain that doesn’t get a lot of exercise, which is a good thing.

Anyway, I’m off to a pretty good start with Spore…I’ll just have to learn to sleep a lot less if I want to keep up with the rest of creatures.

Filed Under: On My Mind Tagged With: Gaming, spore

Recent Posts

  • “Never”
  • My 2023 “Tech Cleanse” Has Begun
  • Five Themes for Educators in 2023
  • Schools in a Time of Chaos
  • Has This Crisis Really Changed Schools?

Search My Blog

Archived Posts

Copyright © 2026 Will Richardson · All Rights Reserved

Follow me on Twitter @willrich45